﻿using UnityEngine;
using System.Collections;

namespace IMIForUnity
{
    /// <summary>
    /// 用户骨骼跟踪模式
    /// </summary>
    public enum UserTrackingMode{
        CLOSEST = 0, //优先跟踪最近的玩家
        WAVE, //跟踪挥手的玩家
    }
}